![]() ![]() And I think that SWTOR is well on its way to fall into this trap, so we'll be able to see whether my theory is right: You can't use game elements from single-player games with limited duration and turn them successfully into MMORPG games with unlimited duration.īioware is good at telling stories in single-player games, there is no doubt about it. What do you think MMO game devs could learn from single player games?" I think this is a trap. With the recent release of Mass Effect 2 and Dragon Age Origins I really feel like MMOs have too much grind and not enough story. Void asked: "I would like to see you post about what MMOs could learn from single player games. One last question from the open Sunday thread, then I think I answered them all. World of Warcraft personal status report Why non-consensual PvP will remain niche Turning single-player games into MMORPGs
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